The primary distinctions between a Big Shot and a Big Kick are the colors and handles. Take a look at the new turquoise Big Shot and the black-and-pink Big Shot. Sizzix originally advertised the Large Kick to big box craft stores such as Michael's, Hobby Lobby, and Joann's, and the Big Shot to smaller, independent merchants. However, with the advent of mass-produced DIY projects, these differences are becoming less significant.
Also, while all Sizzix Big Shots use the same basic design, they do vary in size. The largest version, the Stretch Big Shot, has an opening measuring 11 inches by 17 inches; other sizes have openings ranging from 9 inches by 13 inches to 8 inches by 12 inches.
Finally, some Sizzix Big Shots have optional accessories that can be purchased separately. These include foam stamps for stamping images into fabric or leather, cutting wheels for cutting out shapes from paper, plastic, or foil, and ink pads for applying color to your project.
In conclusion, although there are similarities between the Big Shot and the Big Kick, they are two separate products that serve different purposes. The Big Shot is large and sturdy enough to tackle most any crafting project, while the Smaller Kick is small and convenient for on-the-go creativity.
The ideal amplitude (range of motion) for an efficient kick is probably not as large as you believe. More ankle and hip flexibility allows for more successful kicking. Also, having stronger muscles helps too.
The power generated by a muscle depends on its length. Power increases with muscle length up to about 1/2 maximum contraction strength, after which it decreases due to increased tension within the muscle fiber. So, the most powerful phase of the kick is when the leg is straight out in front of you and close to your body, just before it starts bending back toward your chest. At this point, the gastrocnemius muscle is almost completely extended and generating maximum force. The next most powerful phase is right at the end of the kick, when the calf muscle is being pulled tight.
Generally speaking, the lower body contributes more power than the upper body, because more mass is involved. However, since muscle fibers type I are used during aerobic exercise like swimming, their strength is less than type II fibers which are used during anaerobic exercise like sprinting. Type I fibers have a much higher percentage of slow-twitch muscle fibers, while type II fibers contain more fast-twitch muscle fibers. Therefore, since swimming is mainly an aerobic activity, the upper body contributes more power than the lower body.
Blaze Kick has lower PPP, power, and accuracy. It's Blaziken's signature attack, and it may be a game changer. The flamethrower has increased pp, power, and accuracy. It may burn like Blaze Kick, but it does not have a high critical hit rate. Flamethrowers are used to break through physical attacks or other objects.
Punching with your bare hands is faster and more accurate. Punches, on the other hand, do not throw you off balance. Kicks are far more forceful, but considerably slower and have a far larger probability of throwing you off balance, in my opinion. When you're on one foot, you're more vulnerable to a takedown. When you're on two feet, you have the advantage.
Punches can break bones, while kicks only connect with flesh and bone if you hook up with the right spot. Even then, you're likely to only displace the tissue instead of breaking it completely. Neither punch nor kick is particularly dangerous by itself, but together they offer a way to deal with an opponent that goes beyond what either one alone can do.
There are many ways to punch and kick safely. You can learn various techniques from martial arts classes or books. Here are just three things to keep in mind: the hip is the key to effective punching, the knee is the key to effective kicking, and the head is the key to effective punching or kicking anything else besides your opponent's body.